A seating every day
The same puzzle for everyone, every day, and a streak that forgives a missed day now and then.

Everyone wants a different seat. Seat everyone where they are happy: the cat wants quiet, the rooster is loud, and nobody can see past the giraffe.
Drag each passenger to a seat, or tap one and then tap a seat. Their bubble says what they want; green means happy.
Four passengers are waiting.
Everyone's happy! That was level 4 of 600.
Every passenger has a bubble: a window seat, the seat with a star, the seat next to Mama. No words to read, just pictures.
The dumpling smells, the rooster is loud, and nobody can see past the giraffe. Who sits beside whom matters as much as where.
Swap, rethink, try again. When every bubble turns green, the whole bus smiles for the photo.
Wants a window seat.
Wants to sit next to Mama.
Wants quiet: no noisy neighbours.
Loud! Wants the seat with a star.
Happy anywhere. Nothing bothers it, and it bothers no one.
Happy anywhere, but smelly: neighbours don't like it.
Wants the front row.
Wants the back row.
Won't sit next to the cat.
Wants to sit next to the cat.
Loud! Wants the front row.
Wants quiet: no noisy neighbours.
Tall! Blocks the view from the seat behind.
These two want to sit together.
These two want to sit together.
Wants to be alone: no one next to it.
Loves the smell! Wants to sit next to the smelly one.
Kicks the seat in front!
Meet them in the game.
Meet them in the game.
Meet them in the game.
Meet them in the game.
Meet them in the game.
The same puzzle for everyone, every day, and a streak that forgives a missed day now and then.
Stars and daily medals add up to bronze, silver and gold. Against par, never against bots pretending to be people.
From a bus to a rocket: one row, then two, then three, an aisle, broken seats, and a new passenger every few dozen levels.
Twelve languages · No ads in the middle of a level · Coming to the App Store and Google Play